Aether dungeon finder11/25/2023 Theorycrafting information, formulae and tools for FFXIV. PRs welcome, but refer to the contributing guidelines. In modern English, aether is normally spelled ether.A list of websites, APIs, and tools for FFXIV. The Aether's name uses the archaic spelling of the word æther, with the Latin letter æ separated. In Greek mythology, Aether is the personification of the bright upper sky.Note that the Aether is always on the same side of the world as the Jungle, and the Compass shows horizontal location in feet (1 tile is 2 feet). This will produce the horizontal location (in tiles) of the Aether biome. Then, substitute the number x into the equation in the table below. First, find the number corresponding to the Guide's name in the table below.If the original Guide has died, a world with the same World Seed can be created to find the original Guide's name. The horizontal location of the Aether can be found using the Guide's name upon world creation.However once defeated, the Bottomless Shimmer Bucket becomes available and can be used to create unlimited Shimmer.This means it is finite and cannot be replenished. Before defeating the Moon Lord, the Aether is the only source of Shimmer.Since Terraria's world is not dynamically updated, worlds generated pre- 1.4.4 will always lack an Aether biome.If still no valid tile found, then continue to select random tiles inside Zone C. If no valid tile is found, then make another 10000 attempts inside Zone B. Same as the range of Zone A in other worlds.Minimum depth is Y1 = S + 150, and the maximum depth is Y2 = (C + S + 200) ÷ 2.The size of the first zone in a Celebrationmk10 world is determined as following: Also, in addition to the Aether biome, most water pools in this zone are replaced with Shimmer pools. In Celebrationmk10 worlds, the first scanning zone is different from other worlds. Range is set to X1 = 200, X2 = mX × 0.2 or X1 = mX × 0.8, X2 = mX - 200, depending on the side of the world.If those attempts all failed, then the game will continue to select random tiles in another zone (Zone C), until a valid tile is found: If it failed to pass the check mentioned above, then the game will make 20000 attempts to find a valid tile inside another zone (Zone B): Then, randomly selects a tile inside Zone A. This effectively makes the selected tile in the outer 11% of the world, and at least 200 tiles away from the world's borders.The range is X1 = 200, X2 = mX × 0.11 or X1 = mX × 0.89, X2 = mX - 200, depending on the side of the world.If Y2 is more than mY - 460, then Y2 is set to mY - 460.Minimum depth is Y1 = (S + C) ÷ 2 + 50, and the maximum depth is Y2 = ÷ 3.The size of the first zone is determined as following: When selecting a random tile (X,Y), the respective coordinate will be a random number between these values: X = [X1, X2) Y = [Y1, Y2).Similarly, the height of the border between Underground and Cavern layers is C (Y = C).
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